The June 2010 DirectX SDK adds the following new method to the ID3D11ShaderReflection interface: Therefore, you are no longer required to use D3d10.dll to create and use an arbitrary length data object. The June 2010 DirectX SDK includes a D3dcompiler_43.dll that exports the new D3DCreateBlob function. However, your code will be cleaner and easier to maintain if you use the version-less names. Therefore, you can use either legacy or version-less names. This change makes legacy data-type names equivalent to the new version-less data-type names. The June 2010 DirectX SDK removes versioning from several Direct3D data types that cross runtime versions. Version-less Naming of Cross-Runtime Data Types
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